Combinaut vs Infinite Craft, compared
Two infinite crafting games with the same one rule and two different universes. If you searched for the neal.fun game and landed here, this page is for you.
The short answer
Infinite Craft is a game by Neal Agarwal, at neal.fun. Combinaut is an independent game with its own universe of elements, and is not affiliated with, endorsed by, or connected to neal.fun or Neal Agarwal. This page compares the two honestly, because a domain that carries the other game's name owes its visitors that much.
If you want the neal.fun game, it is at neal.fun. If you want to play right now in a page that loads in a second and keeps its own growing universe, Combinaut is here.
What Infinite Craft is
Infinite Craft is a browser game by Neal Agarwal, published on neal.fun in early 2024. You begin with four elements and drag them together; when two elements meet, an AI language model decides what they make, and the result is added to your sidebar to be combined again. Because a model rather than a hand-written list supplies the answers, the game has no fixed end, and elements that no player had ever produced are marked as first discoveries. It became enormously popular very quickly, and it is the reason the phrase "infinite craft game" now describes a whole style of play rather than one product.
What Combinaut is
Combinaut is an independent infinite crafting game built on the same one rule: put two things together and see what you get. It starts you with Earth, Air, Fire, Water, it uses a language model to answer pairings nobody has tried, and it stores the first valid answer permanently so every player gets the same result from then on. World firsts are starred in your catalogue. Alongside the game sits a searchable database of every combination ever made in it , currently 44,177 combinations across 6,412 elements.
Where they are the same
- One rule. Drag two elements together and something new comes out.
- No fixed recipe list. A language model answers pairings nobody has made before.
- No score, no timer, no lives and no ending. The catalogue is the game.
- Free, in the browser, with nothing to install.
- Progress saved in your own browser, so it survives closing the tab.
- First discoveries are marked, so you can see which elements were yours before anyone's.
Where they differ
- The universe. Each game generated its own database of results, with its own model and its own prompt. Neither copies the other. The same pairing can and often does produce different answers in the two games.
- Recipes. Because the universes differ, an Infinite Craft recipe from a walkthrough will not reliably work in Combinaut, and a Combinaut recipe will not reliably work there. Our recipes are the ones that work here, and all of them are in the recipe database. Our universe explains why two independently generated games drift apart so fast.
- The starting four. Combinaut begins with Earth, Air, Fire, Water. Infinite Craft begins with its own four, and the difference in the starting set alone sends the two catalogues in different directions from the first move.
- The on-site database. Combinaut publishes every combination it has ever produced on the site itself, searchable, with the shortest path from the base elements to any result. Recipe lookups for Infinite Craft live on third-party sites.
- Page weight. Combinaut's play page is around sixty kilobytes with no splash screen, which is what the unblocked page is about.
- Who made it. Infinite Craft is Neal Agarwal's. Combinaut is ours, and we are not connected to him or to neal.fun in any way.
Which one should you play?
Both, honestly. They are the same idea explored by two different universes, and a pairing that goes somewhere dull in one can go somewhere strange in the other. What you should not do is bring a recipe from one and expect it to work in the other, and if a guide somewhere told you it would, that guide was wrong about which game it was describing.
How to play Combinaut takes a minute to read, and the FAQ answers the rest.